A lightweight, highly configurable vendor system for RedM framework vorp_core that allows you to create buy and trade NPC shops anywhere on the map. Everything is handled through config.lua
Key Features
Event & Vendor Scheduling
The script comes with a flexible vendor scheduling system, offering three ways to control when and how vendors appear:
Manual Command / Call Vendor
You can spawn a vendor instantly using a command (e.g.,
/callvendor).Vendors can also be removed manually with
/sendvendor.Perfect for special events or temporary vendor appearances on demand.
In-Game Time Scheduler
Vendors can be set to appear and disappear at specific in-game hours.
Allows for day/night cycles and timed RP scenarios without affecting real-world time.
Real-Time Weekly Scheduler (Most Powerful Option)
Schedule vendors based on real-world days of the week (Monday–Sunday).
Choose exact real-time hours and minutes for when they appear and leave.
Ideal for recurring weekly events, markets, or RP sessions that happen at specific times in real life.
All scheduling options are fully configurable in
config.luafor maximum flexibility.
Two Vendor Types
Buy Vendors — players purchase items using money or gold.
Trade Vendors — players exchange required items for rewards.
Unlimited Vendor Locations
Each vendor can have its own inventory, stock, prices, required items, and NPC model.
Supports custom blips with configurable name, sprite, and scale.
NPC-Based Interaction
Players interact through a configurable prompt key (default G).
Smooth, immersive vendor prompts with distance checks.
Fully Customizable Inventories
Add any item with price, stock, and description.
Trade vendors support multiple required items per exchange.
Automatic label detection from your inventory system.
Event & Schedule System
Option to enable special event vendors.
Scheduler allows vendors to only appear at specific real-time hours or days.
Permission System
Restrict special vendors to selected Steam IDs.
Webhook Logging
Optional Discord webhook integration for purchases and trades.