Tri-Lumberjack Script
Tri-Lumberjack Script is a roleplay system for RedM [VORP], designed to deliver a fully immersive and realistic lumberjack experience by allowing players to interact with the environment, cut trees dynamically, and gather resources based on location and tree type.
Core Features
Dynamic Tree Cutting (Map-Based) – Players can cut trees from the map using model detection or custom coordinates.
Zone-Based Cutting System – Tree cutting can be restricted to specific polygon zones or allowed globally.
Tree Categories System – Trees are grouped into categories (oaks, birches, redwoods, cactus, etc.), making management and balancing easy.
Category-Based Rewards – Each tree category has its own reward pool with configurable items, quantities, and drop chances.
Tool Requirement System – Players must have a hatchet equipped to cut trees.
Hatchet Equip System – Visual axe attachment with configurable holding styles (left-hand idle or right-hand carry style).
Advanced Hatchet Positioning – Fine-tuned offsets for male/female characters for realistic positioning.
Durability System – Hatchets lose durability with each use and require maintenance or replacement.
Animation & Timing Control – Fully configurable chopping duration and interaction timing.
Tree Respawn System – Trees regrow dynamically after a configurable cooldown.
Cooldown & Anti-Farm System – Prevents abuse with distance checks and respawn timers.
PolyZone Integration – Supports complex polygon zones with min/max height detection.
Global Exceptions System – Specific tree types (like cactus) can be cut anywhere regardless of zones.
Custom Tree Locations – Ability to manually add trees that are not detected automatically.
Rare & Secondary Drops – Support for multiple rewards per tree with individual drop chances.
Items Included
Hatchet (Axe) – Required tool for cutting trees, includes durability system and visual attachment.
Hardwood Logs – Obtained from strong trees like oaks, redwoods, and firs.
Exotic Wood – Gathered from special tree types such as swamp, birch, maple, and tropical trees.
Cactus Resources – Unique materials obtained from cactus, including secondary drops.
Secondary Materials – Optional bonus drops like sap, stones, or other configurable items.
Customization & Integration
Easy configuration via structured config files
Full control over zones, tree categories, and rewards
Adjustable timings, durability, and drop chances
Works with real map trees (no need for heavy spawning systems)
Supports both global and zone-restricted gameplay styles
Clean, optimized, and scalable codebase
Documentation & Support
Full documentation is provided through our GitBook, including installation steps and configuration guides.
Support is available through our official Discord community, where you can get help, report issues, and follow updates.
Notes
This product is intended for RedM servers only
Basic server knowledge is recommended for installation
Continuous updates and improvements are planned
TriForge Studio – Building immersive systems for roleplay communities.